Teleport - The only skill where all runes and the base skill itself have no issues. Stretch Time - inhereted worthlessness from base skill. Perpetuity - inhereted worthlessness from base skill. Time Shell - inhereted worthlessness from base skill. Independantly Worthless, use Sparkflint or Enchanted Weapon. Time Warp - inhereted worthlessness from base skill. Miasma - inhereted worthlessness from base skill. Anyone who has a use for this needs mobility, but this spell does not move with the player and is on a cooldown. This rune was not made with Inferno in mind. Damage returned is too low.Įnduring Skin - Worthless. There is no situation where this rune is useful. On Kill effects in general are useless in Inferno. DPS does not make up for the loss of range. On Kill effects in general are useless in Inferno.Įntropy - Worthless. On Kill effects in general are useless in Inferno.ĭisintegrate - The only stand still skill worth using.Ĭonvergence - Worthless. This is basically APoC fixed at 2% chance.Ĭascade - Worthless. Power Stone - Worthless on its own merit. high damage does not make up for its unreliability.Īrcane Mines - haven't used it enough to give it a fair judgement no issues with rune.ĭeath Blossom - inhereted worthlessness from base skill. Spell has a delay.ĭisruption - inhereted worthlessness from base skill. Can be used for a signatureless build.Īrcane Orbit - never used in inferno, cannot accurately rate this runeĪrcane Torrent - Worthless, use Disentegrate. Cold Blood - The only rune to consider.Ray of Frost - Worthless, use Disentegrate. Use SB/Healing Blades for more DPS, better proc, and utility. Melee ranged spell with proc-coefficent of 0.1 and no utility. The amount of arcane power provided does not justify this rune being used.Īrc Lightning - Worthless. A crit wizard would be using something with a proc-coefficient better than 0.167 A gimped version of SP/Piercing Orb.įorked Lightning - Worthless. Range is too short for a pure DPS rune.Ĭhain Lightning - Worthless. The amount of arcane power provided does not justify this rune being used. Will become worthless when the coefficient is nerfed. Range is too short, damage is to low.ĭeep Cuts - Currently useful for Critical Mass. On Kill effects in general are useless in Inferno.įire Bolts - Worthless. The effect is not noticable at all.Įxplosive Bolts - Worthless. The multi-target utility of this ability is not enough to justify its use.Īttunement - Worthless. The multi-target utility of this ability is not enough to justify its use. Here is a list of Wizard Skills & Runes that I believe are currently worthless in Inferno, and why. To fix a problem, it must first be defined. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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