If you manage to miss the announcement, there are quite a few visual cues to indicate where the current Terror Zone is. When you join a game, the current Terror Zone will show up in the chat box, and when it cycles the new zone will be announced the same way. Worldstone Keep, Throne of Destruction, and Worldstone Chamber.Nihlathak’s Temple, Halls of Anguish, Halls of Pain, and Halls of Vaught.Kurast Bazaar, Ruined Temple, and Disused Fane. ![]() Lost City, Valley of Snakes, and Claw Viper Temple.Burial Grounds, The Crypt, and the Mausoleum.Here are all of the zones that can be Terror Zones: So if your character doesn’t have access to a specific Act yet, then you won’t be able to visit Terror Zones available there, even if you have Terror Zones enabled. Only specific zones in each Act can be invaded by the Burning Hells and become Terror Zones, and in order to make use of those zones, you need to be able to reach them. Monster scaling also depends on the game’s difficulty, and each difficulty has a level cap: If you leave the game and the highest level character is 23, the game will readjust to match that character’s level. ![]() If you’re level 22 and you start up a Terror Zone-enabled multiplayer session, the monsters will scale based on your level. When a zone comes under demonic assault and becomes a Terror Zone, the creatures attacking that zone will become more difficult based on the level of the character who started the game.
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